We are seeking a talented Lead Lighting Artist to oversee all aspects of lighting production and processes. You will empower the lighting team to succeed in achieving our ambitions for a game with best-in-class Lighting filled with atmosphere, tone, and mood! The ideal candidate has an expert grasp on the artistic craft and technical understanding of real-time Lighting, and a passion for immersive gameplay and cinematic experiences.
Job listings
Design immersive exterior/interior environments for our products and chapters. You will design and build highly realistic, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces. You will own full environment scenes from blockout to final polish, using strong modeling, texturing, and lighting fundamentals.
Maintain the aesthetic of the game based on the Art Director's vision by adding lighting and shading elements within playable levels and cinematics. You will lead a team, establish lighting standards, and contribute to visual targets, ensuring high-quality lighting schemes that align with the project's universe and visual direction.
We are seeking a talented and motivated senior hard surface artist to join the Subnautica 2 team. Ideal candidates will possess expert level modeling, materials and texturing skills and have a passion for creating vehicle and structural environment assets in a science fiction universe. This is a remote position on a globally distributed team.